Cry game crygames jack smith

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When I say we wanted to stretch, that's what I mean: What if we took all of our experience – and our creative values – and put it into an open world?' Redfall island should be a place where, after hours of exploration, you feel like you know it the way you know Talos or Dunwall. 'We wanted to take a familiar setting and go deep on it. Dunwall, an industrial whaling city overrun with plague rats Talos I, an alt-history space station with an alien ecology and Blackreef, an island cursed to time loop through the swinging sixties. 'When we started on Redfall, we wanted to tackle a familiar location for once,' laughs Smith, speaking to Arkane's propensity for building elaborate destinations. Well, they were, until most were driven away by the invading vampires, the cultists who worship them, and Bellwether Security a shady private military company looking for nothing but trouble. Creepy cornfields and abandoned fairgrounds, dilapidated houses and cold seaside boardwalks, and plenty of bars and restaurants held in ill repute by the locals. Redfall is embracing more familiar territory, what Smith lovingly describes as a 'crappy tourist town' in New England. When you think of Far Cry, your mind is likely flooded with images of exotic landscapes and faraway paradises.

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